![]() ![]() ![]() Most fantasy mmorpgs are spawns of mis-management, yes but this is because WESTERN players do not like numbers games. 2 man spawncamping half our team - General Discussion / General Discussion - New World Forums PK system - Suggestion Box - Forums () Apparently PK is removed? Unless they get some serious backlash like that horrendous coding with the chat box which apparently wasn’t as serious for them as I thought it’d be, New World isn’t going anywhere anytime soon.Įvery single perfect world sponsored game, just to kick things off. If they want to advertise New World, they can and it’d be up in your face at any time they want given their influence. New world indeed does have a lot of negative press but so far they have not been doing any mis-management besides breaking the game with currently bad patches which is easy to handle… for them. Not to mention other factors which need to be implemented for such a mechanic to even work. It’s a band-aid solution but it’ll work wonderfully until it comes to PvE where some guy spams high level scrolls and traps and clears everything because monsters in this game are stupid beyond all reason. If they wanted balance, other than numbers, they could allow high level crafters create traps and scrolls for low level player self defense. Your reasons for playing an MMORPG for fantasy PvP mean nothing. Nothing wrong with open world PvP but when you can’t kill the guy that endlessly chases you or even slow them down in some way or the other, what the heck do you think is PvP about that? The other player isn’t trying to fight, they’re trying to RUN. The ones that didn’t had really good PvP features until they stopped service due to being severely outdated. You claim most of the games used as examples are bad anecdotes when I say all or rather nearly all dead mmorpgs have had this numbers problem with regards to PvP. That’s where New Worlds content needs to be centered around. With Valhalla being the server to actually collect data from, that’s the server to emulate to regain the games population. New World is failing, because after bugs, exploits, and other silliness, people left should those bugs, exploitts, and other silliness never existed, they would have left anyway because theres hardly endgame content outside of territory wars, or, and invasions.Īfter changing so many things it still has very little in terms of offerings. People wouldn’t be here if they werent asking for PVP servers and Valhalla, the #1 server in NA is the unofficial PvP server and people wouldn’t be trying to transfer there if PvP is an abject failure.Īnecdotes, conjecture, and assumptions aside where is the real evidence that PvP fails in the high fantasy setting? Because it’s severely lacking on these forums, all evidence points to the contrary. I literally play MMORPGS/MMOs for high fantasy PVP, not to make friends, not to listen to people complain about PvPers or toxicity, because they are not apart of my equation of fun, I come here because I enjoy PVP in the high fantasy setting. Zerging really is anecdotal itself for not having PvP servers, does it occur? Yes, but should the game be built with skillful combat then 1 player should be able to handle a few players and the superior, smaller, elite group of PvPers can destroy a zerg with relatively ease. That’s fine if that’s your take on it.īut most of the games I’ve seen here used as examples are bad anecdotes to why they failed when most of them were just mismanaged. Seems that last line makes me thinks your argument was about proving your bias to yourself. Meanwhile in MMORPGs, you have this unkillable dude who you have to get bigger numbers for to fight fairly. You can’t tell me skilled plays like that shouldn’t be rewarded. No one joins an MMORPG for PvP, they usually go to FPS games because they allow for very creative playstyle. ![]() You already get PvP in normal servers and there is no justification to implement a pure PvP server when anyone who joins has to play stealth mode all the way up until lv60 when they can finally PvP fairly. There won’t be much dynamic change other than allowing players with bigger numbers to freely bully players with smaller numbers in what is called “Zerging” from what I understand. War dynamics would be less frequent which means less PvP which means you then have to do more PvE. To stop gold farmers, Amazon themselves must step in and modify aspects of game design to stop them from earning even 1 gold in game. Gold farmers get paid real money to do what they do. Gold farms look for any method in the game which grants gold and exploit that using bots, hacks or manual effort. ![]()
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